![]() What the actual in game model sizes represent is an entirely separate discussion - one that never ceases to amaze me frankly why there's so much needless confusion. There are some reasons to be cautious of messing with phenotype sizes before EE enabled this feature, certainly (there are mod attempts with vanilla NWN1 that tried to address this and came up short), but CCOH is a top notch mod that seems to have gotten it right, using a feature that's inherently been added to the EE game engine. I know for a fact I've seen it on at least one NWNEE server last year, and was involved in a discussion on another server about implementing it. It clearly indicates height scaling was a possibility before this most recent patch on EE. I have played both nwn1 and 2 extensively for years, and am aware 2 has height scaling, and that NWN1 previously did not. Instead you have to factor in the model heights so that 6ft for one model is also 6ft for the other model. I believe the standard models for the various character ancestries aren't scaled the same as per the official rules. There are some caveats for using height scaling properly for character creation. Besides lerping, basic height scaling by script has been available for NWN EE since about 2018 if I remember correctly. The version for NWN EE is somewhat refined and implemented directly, making it much easier to use. ![]() That said height scaling has been available for much longer before Beamdog even announced NWN EE. ![]() I have times when I have to remind myself that something was for NWN2 not NWN. Perhaps people have also played NWN2 where height scaling is part of the character creation process. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |